In this tutorial, we'll implement a swiper component to teach you how to write high-performance interactive code. You'll learn:
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You may notice that the project is using TypeScript. Although Lynx and ReactLynx support both TypeScript and plain JavaScript, we recommend TypeScript for a better development experience, provided by static type checking and better editor IntelliSense.
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Here's a product detail page example that includes a swiper and some product details. The <Swiper> accepts images and displays them in a row. Currently, it can't scroll - let's make it interactive.

To achieve this, we need to complete two tasks:
Let's start by listening to touch events to calculate the current scroll progress.
When a touch starts, we record the initial touch coordinates. This allows us to calculate the distance moved (represented by delta) when the finger moves.
Next, we use currentOffsetRef to track the swiper component's offset, adding it to delta to get the final offset.
Once we get the offset, we can update the scroll position. Add an updateSwiperOffset function and call it when the finger moves.
Next, we use Node Manipulation to get the swiper-container node and use setNativeProps to update the transform property, thereby updating the scroll position.

Now the <Swiper> component can scroll with finger movements!
You might think of using state to update the progress, like this:
However, in scenarios requiring frequent updates, this approach would cause constant component re-rendering, affecting performance. A better approach is to directly manipulate nodes, as shown in the example.
You can refer to Direct Node Manipulation to learn more.
The <Swiper> component's code is getting complex. We can use hooks to encapsulate the logic into two parts, simplifying the component code and improving maintainability:
useOffset, centralizing all scroll-related logic in this hookuseUpdateSwiperStyle, centralizing all <Swiper> component style update logic in this hookFinally, the code is more concise.

You may have noticed that sometimes the scrolling doesn't feel smooth. This is because touch events occur in the main thread, while event listener code runs in the background thread, causing delayed touch event responses. This phenomenon is particularly noticeable on low-end devices.
We can use Main Thread Script to optimize this issue. After converting to main thread script, the scrolling becomes much smoother!

To achieve that, we need to migrate frequently triggered code to main thread script, including:
Let's modify both useOffset and useUpdateSwiperStyle.
useOffsetAdd the main thread identifier to handleTouchStart and handleTouchMove to convert them into main thread functions.
Convert bindtouchstart and bindtouchmove to main-thread:bindtouchstart and main-thread:bindtouchmove to listen to events in main thread script.
useUpdateSwiperStyleConvert useRef to useMainThreadRef.
Pass swiperContainerRef to <view> through the main-thread:ref attribute to access the node in the main thread.
The main thread node provides many capabilities, as shown in MainThread.Element. Here we call the setStyleProperties method to modify the transform property, updating the <Swiper> component's position.
With this, we've completed the main thread script conversion. Now high-frequency functions run in the main thread, making the interaction smoother.

Only use main thread script when encountering response delay issues with frequently triggered events!
Introducing main thread script increases code complexity because main thread script and background thread script run in isolated environments and need "special bridges" to communicate.
Main thread script run high-frequency code in the main thread, increasing its burden. Overuse may cause main thread lag.
Here's a progress indicator example that shows which page you're on when scrolling.
Currently, it only has styling but lacks progress update logic. We'll use this example to demonstrate how to enable communication between main thread and background thread:

The core of the progress indicator is the <Indicator> component, which accepts a current prop indicating the current page.
Now we just need to update current when scrolling.
We add an onIndexChange callback to useOffset to update current during scrolling.
And pass setCurrent as the onIndexUpdate callback to useOffset.
This way, when scrolling past a page, useOffset will call onIndexUpdate to update current, thereby updating the progress indicator.
But wait, why is there an error?!

Main thread script and background thread script run in separate runtimes. Functions in one runtime cannot directly call functions in another runtime. They need "special bridges" to communicate:
runOnMainThreadrunOnBackgroundonIndexUpdate is a background thread function. When called in a main thread function, we need to use runOnBackground

Now the progress indicator updates automatically as you scroll!
A useful progress indicator should also support clicking to jump to the corresponding page. Let's add click-to-jump functionality to the <Indicator> component.
Add an updateIndex method in useOffset that uses runOnMainThread to call updateOffset to update the component position.
Here's the complete code:

Great! Now the progress indicator supports click-to-jump functionality.
In the following example, we've added a snap effect animation to the <Swiper> component. Currently, the snap effect animation isn't ideal, we can add some props to customize it.

We'll use this example to demonstrate value passing between main thread and background thread script.
First, we add a duration prop to the <Swiper> component to control the snap animation duration.
Let's see how it works internally. When touch ends, useOffset calls the animate function to update the component position with animation effects. animate is a main thread function that accepts initial and target values and updates the component position according to the animation curve over the duration time.
Here, both animate and handleTouchEnd are main thread functions, and they can access the background thread value duration.
Main thread script and background thread script run in separate runtimes and are isolated from each other.
However, to simplify main thread script development, Lynx automatically passes background thread values that main thread functions depend on to those functions, though this process has some limitations:
Promises, and other non-serializable values cannot be passed.render. If background thread values change after render, main thread functions won't be aware of these updates.Next, we add a main-thread:easing prop to the <Swiper> component to allow users to customize the animation curve.
Inside the component, the main thread function easeInOut is passed to the background thread hook useOffset
And in useOffset, it's passed to the main thread function animate.
Main thread values, such as MainThreadRef and main thread functions, cannot be directly used by the background thread.
However, they can be passed by the background thread, such as being passed as props to components or as function parameters to other hooks or functions, and ultimately used in the main thread.
You may have noticed that when passing main thread functions or MainThreadRef as attributes, they need the main-thread: prefix, like main-thread:ref and main-thread:bindtouchstart.
By convention, when a prop expects a main thread function, it should have the main-thread: prefix, like main-thread:easing. We recommend following this convention for custom components too. This helps component users understand that the property requires a main thread function.
However, because variable names containing colons : are illegal in JavaScript, you need to rename these props when using them inside components.
Finally, we have a swiper with customizable animation curves.

In this tutorial, we started with a simple <Swiper> component, gradually optimized its performance, and finally implemented a swiper with customizable animation curves.
We learned about: